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HTML5 discovery tutorial
De $1
Table des matières- 1. Introduction
- 2. New structural elements header, footer, section, article, summary, details, etc.
- 3. Forms
- 3.1. New attributes for input fields : placeholder, pattern, autofocus CSS pseudo classes...
- 3.2. Selecting files and directory
- 3.3. Date, time, etc.
- 3.4. Color
- 3.5. Number
- 3.6. Range
- 3.7. Progress
- 3.8. Email
- 3.9. Tel
- 3.10. Url, search, voice recognition
- 3.11. Custom validation API examples
- 3.12. The new <output> field
- 3.13. The <meter> element
- 3.14. The new <datalist> element
- 3.15. Declare <input> fields out of the <form></form>
- 4. WebFonts
- 5. Drag'n'drop and File API
- 5.1. Access file details (name, size, type) :
- 5.2. Instant preview of dropped images
- 6. Canvas
- 6.1. Simple examples
- 6.2. Shadows
- 6.3. Gradients
- 6.4. Clipping/using mask to draw only a part of the canvas
- 6.5. Track mouse events
- 6.6. Stack canvases in layers
- 6.7. Draw a canvas into other canvases (use of drawImage with a canvas instead of an image)
- 6.8. Images
- 6.9. 2D Transformations
- 6.10. Save canvas content
- 6.11. Animation using requestWindowFrame()
- 6.12. Access pixels inside a canvas
- 6.13. Canvas drawing modes
- 7. Video
- 7.1. Basic usage
- 7.2. Take snapshot of a video
- 7.3. Change properties on the fly (size, position, angle etc.)
- 7.4. Video special effects : incrustation / blue screening
- 8. Video capture
- 8.1. Display webcam stream in a video element
- 8.2. Apply CSS effects on a video element with live webcam
- 8.3. Take a snapshot from the live webcam stream
- 8.4. Other demos
- 9. Sound
- 9.1. The <audio> element
- 9.2. What sound format does your browser supports ?
- 9.3. Audio Data and Web Audio API
- 9.4. Generate synthetic sound
- 9.5. Real time sound analysis and how to add sound effects in real time (reverb, delay, etc.)
- 9.6. Real time mixing 12 tracks at the same time
- 10. WebSockets
- 10.1. Check if your browser supports WebSockets
- 10.2. Simple example
- 10.3. High level library over WebSockets
- 10.4. A real time action game that uses WebSockets, canvas, Box2D.js for physics
- 11. Geolocation
- 11.1. Simple example
- 11.2. With Google Maps
- 11.3. Track position in real time
- 12. Mobile devices: using gestures
- 13. Device Orientation and Acceleration
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